Gara Campaign Setting
The people of Gara do not view time in the form of months, rather they simply divide the year up into four roughly equal seasons of 90 days.
|Planting||March – May|
|Tending||June – August|
|Harvest||September – November|
|Sharing||December – February|
There are very few holidays recognized throughout the known world. The most widely known and celebrated of those can be found here, but each region is likely to have its own minor festivals and gatherings.
|1st.||Timing Day||Commemorates the day the gods created the world and started time. Timing Day is also recognized as the start of a new year, even though very few people in the world mark the number of years. More often, only the local clergy mark the years and are usually unique to their region… most often tracking the age of their settlement more so than the age of the world.|
|42nd.||Fleet’s Berth (Goblin Islands)||Ships return home to remember the Dwarvo-Gobbley War. For five days the goblin people gather and mourn the loss of their mainland kingdom, culminating in the massed fleet blockading the ruins of their former capital for one full day before returning to business as usual. It is also during this time that crews are traditionally altered, taking on the fresh youths for their mandatory term at sea and allowing those whose time is up to return to their lives on the islands.|
|1st.||Shalenari’s Blessing||A traditional festival marking the end of the planting season. This is one of the few days specifically set aside for worship by one of the gods directly. Shalenari promised that whoever tithed at her alters on this day and immediately set to work would be blessed with bumper crops in whatever field was tilled by nightfall come Harvest.|
|34th.||Festival of Light (Runelund)||Evening festival remembering the day the great river flooded so quickly and violently that whole settlements washed out to sea. The festival represents a prayer to hold back nature’s wrath for the coming year by releasing floating candles in the Vaelle River. Recent additions to this custom include leaving messages of good will on the little rafts for people downriver to find after the candle goes out.|
|1st.||Fiddler’s Feast||A celebration honoring the harvest and musical talent. The first bounty of every field is collected, prepared and served in the public square for all to eat their fill while other members of the community provide entertainment in the form of song, dance or play acting. This feast usually lasts two or three days in most farming settlements, but often runs as long as ten in the more prosperous regions of Vaeril.|
|61st.||Children’s Passing||A sorrowful remembrance of the Life Blight. The story of creation is recited with emphasis on the gifts given to the Choren and the final curse of Dyvralyn before he left the world. Some regions have adopted a custom of dressing up as members of the outcast races in an attempt to make light of the holiday.|
|1st.||Flip Day||A day in which commoners are treated like kings by their employers. Traditionally, household servants are fed the best food and drink their bosses possess and are permitted the day off from attending to their needs. In regions where such feudal hierarchies do not exist, this role reversal sometimes extends to any employee-employer relationship. While recognized as the first day of Sharing, not all communities observe this tradition.|
|25th.||Founder’s Day (Runelund)||Celebrates the birth of King Christopher. In addition to honoring the man who foresaw the birth of the great human nation, reenactments of the Nuhavian exodus to Ft. Chris and the sacrifice of Sir Rune and his men to defend their passage are performed in taverns throughout the country.|