Gara Campaign Setting
Dwarves are the embodiment of pride. They refuse to begin a project unless they can dedicate the full extent of their skills to the task. This dedication to the perfection of all they do extends to their social lives as well, often making them seem stand-offish or even harsh with those they do not yet know. Dwarves are slow to accept new people into their lives, but once they realize a person is worth their time a dwarf will willing walk into the frontier alone to rescue them. Friends and enemies, once made, are life long and are often shared across generations.
Most dwarves live in the northern mountains where they spend their days crafting marvels of stone, iron and silver. From delicate figurines to great monuments of former King-Priests, the pride of the dwarves is evident in all they create.
Their pride, however, is also one of their greatest failings. Many centuries ago, a single goblin posing as an ambassador murdered their King-Priest. Pride and anger drove them to declare war on the goblin people resulting in nearly three hundred years of genocidal slaughter. The dwarves drove their hated foes off the mainland and tried to follow them into the sea to finish the job; had the goblin people not been the world’s foremost naval force, they may have succeeded in wiping them out entirely.
Dwarves tend to view Elves and Gnomes with a mixture of ancient friendship and slight contempt for their relationships with the Goblin race.